About Me

I'm currently a Tech Lead Manager at ByteDance. Previously I worked as a Research Manager at Kuaishou Technology (Kwai Inc.) and a Senior Research Scientist at Snap Research, respectively. Prior to these positions, I was a Senior Research Engineer at Activision Central Tech working on facial performance capture for game production. From 2012 to 2015, I was a postdoc researcher at UBC and USC working with Prof. Alla Sheffer and Prof. Hao Li, respectively. I obtained my Ph.D. in Computer Science from Institute for Advanced Study of Tsinghua University in 2012, under the supervision of Dr. Baining Guo and Dr. Li-Yi Wei. I received my B.S. in Mathematics and Physics from Fundamental Science Class of Tsinghua University in 2007.
I have been focusing on democratizing visual content creation since I started my PhD in 2007. My research interests lie in the joint field of computer graphics and computer vision, including but not limited to deep generative models, image & video manipulation, human digitization, motion capture, face tracking, 3D understanding & reconstruction, physics-based simulation, data-driven animation, procedural modeling, digital geometry processing, and texture synthesis.
[2023/12 Update] Our team is hiring full-time research scientists and engineers, as well as summer interns, all based in San Jose. Please feel free to reach out to me via emails if interested.

Work Experience

  • Dec 2023 ~ Present
    Tech Lead Manager
  • Mar 2019 ~ Dec 2023
    Research Lead/Manager
  • Nov 2016 ~ Feb 2019
    Senior Research Engineer/Scientist
  • July 2015 ~ Nov 2016
    Senior Computer Vision Research Engineer
  • Oct 2013 ~ June 2015
    Postdoctoral Scholar in Geometric Capture Lab

Other Positions

  • June 2014 ~ Aug 2014
    Research and Development Intern
  • Aug 2011 ~ Feb 2012
    Visiting student in ALICE team

Publications

publication gallery

Professional Activities

Miscellaneous

gallery of film and game credits