About Me

I'm currently a Research Lead heading the Graphics AI team at Kuaishou Technology (Kwai Inc.). Previously I was a Sr. Research Scientist at Snap Research. Prior to that, I was a Senior Research Engineer at Activision Central Tech working on facial performance capture for game production. From 2012 to 2015, I was a postdoc researcher at UBC and USC working with Prof. Alla Sheffer and Prof. Hao Li respectively. I obtained my Ph.D. in Computer Science from Institute for Advanced Study of Tsinghua University in 2012, under the supervision of Dr. Baining Guo and Dr. Li-Yi Wei. I received my B.S. in Mathematics and Physics from Fundamental Science Class of Tsinghua University in 2007.

News

02/2020
Had one paper accepted by CVPR 2020 about object detection.
01/2020
Had one paper accepted by ACM Transactions on Graphics (TOG) about 3D scene synthesis.
11/2019
Had one paper accepted by AAAI 2020 about image aesthetic assessment.
10/2019
Had one paper accepted by IEEE Transactions on Visualization and Computer Graphics (TVCG) about visual summarization.
07/2019
Had one paper accepted by IEEE Transactions on Multimedia with a two-word title.
04/2019
Had one paper accepted by ICML 2019 about few-shot learning.
03/2019
Had one paper accepted by ACM/EG Expressive Symposium about real-time portrait stylization.
03/2019
Had one paper accepted by ICME 2019 about low-light image denoising.
03/2019
Joined Kwai Inc. as a Research Lead.

Work Experience

  • Mar 2019 ~ Present
    Research Lead
  • Nov 2016 ~ Feb 2019
    Sr. Research Engineer/Scientist
  • July 2015 ~ Nov 2016
    Senior Computer Vision Research Engineer
  • Oct 2013 ~ June 2015
    Postdoctoral Scholar in Geometric Capture Lab

Other Positions

  • June 2014 ~ Aug 2014
    Research and Development Intern
  • Aug 2011 ~ Feb 2012
    Visiting student in ALICE team

Publications

publication gallery

Professional Activities

Research Interests

I have been focusing on democratizing visual content creation since I started my PhD in 2007. My reseach interests lie in the joint field of computer graphics and computer vision, including but not limited to deep generative models, image & video manipulation, motion capture, human digitization, face tracking, 3D understanding & reconstruction, data-driven animation, procedural modeling, digital geometry processing, and texture synthesis.

Miscellaneous