Computer graphics · Computer vision · Generative AI

Chongyang Ma马重阳

Democratizing
visual content creation

I build methods that turn images, ideas, and motion into new creative possibilities. My work connects visual computing research with tools people use every day.

Tech Lead ManagerByteDance

Stylized portrait of Chongyang Ma
Researcher. Builder. Creator.

01 / Selected work

Ideas into visuals.

All publications

Recent work on controllable generation, creative editing, and the geometry of the human world.

02 / The journey

A foundation in curiosity.

Graphics and vision.
Research and real-world tools.
One connected practice.

I have been working to democratize visual content creation since starting my Ph.D. in 2007. Today, my research spans deep generative models, image and video editing, human digitization, motion capture, and 3D reconstruction.

Before ByteDance, I led research at Kuaishou, worked as a senior research scientist at Snap, and developed facial performance capture for game production at Activision. My postdoctoral work at UBC and USC was with Alla Sheffer and Hao Li.

Experience

  1. Dec 2023 — Present

    ByteDanceCurrent

    Tech Lead Manager

  2. Mar 2019 — Dec 2023

    Kuaishou Technology

    Research Lead / Manager

  3. Nov 2016 — Feb 2019

    Snap

    Senior Research Engineer / Scientist

  4. Jul 2015 — Nov 2016

    Activision

    Senior Computer Vision Research Engineer

  5. Oct 2013 — Jun 2015

    University of Southern California

    Postdoctoral Scholar · Geometric Capture Lab

  6. Sep 2012 — Sep 2013

    University of British Columbia

    Postdoctoral Fellow · Imager Laboratory

Education

2007 — 2012

Ph.D. in Computer Science

Tsinghua University · Institute for Advanced Study

Advised by Baining Guo and Li-Yi Wei

2004 — 2007

B.S. in Mathematics & Physics

Tsinghua University · Fundamental Science Class

Other appointments

Weta DigitalR&D Intern · Summer 2014

INRIA Nancy Grand-EstVisiting Student · 2011–2012

Microsoft Research AsiaResearch Intern · 2008–2011, 2012

Read my full CV

03 / Beyond the paper

Research that finds
its way into everyday life.

My work has helped bring AI-powered image and video creation, editing, and 3D avatar features to Snapchat, Kuaishou / KwaiCut, and TikTok.

That includes the AI Mermaid effect on TikTok, alongside facial performance capture for film and game production.

SnapchatKuaishou / KwaiCutTikTok

Film & game credits

From digital characters to cinematic worlds

04 / Academic service

Serving the research community.

Program committees

  • ACM SIGGRAPHTechnical Papers · 2024, 2025
  • ACM SIGGRAPH AsiaTechnical Papers · 2023, 2026
  • Computational Visual Media2023–2026
  • Shape Modeling International2018–2023
More program committees
  • Computer Graphics International · 2023
  • Computer Animation and Social Agents · 2017–2022
  • SIGGRAPH Asia Technical Briefs and Posters · 2019
  • Interactive 3D Graphics and Games · 2015–2018
  • Symposium on Computer Animation · 2015, 2016
  • Pacific Graphics · 2015, 2016

Editorial & reviewing

Associate Editor

Computer Animation and Virtual Worlds

2022–2025

Reviewer for graphics, vision, and machine learning venues including SIGGRAPH, CVPR, ICCV, ECCV, NeurIPS, ACM TOG, and IEEE TVCG.

All reviewing venues

NeurIPS · ECCV · AAAI · CVPR · ICCV · ICME · SIGGRAPH · SIGGRAPH Asia · Eurographics · Pacific Graphics · CAD/Graphics · CGI · ACCV · IEEE VR · ACM Transactions on Graphics · IEEE Transactions on Image Processing · IEEE Transactions on Visualization and Computer Graphics · IEEE Computer Graphics and Applications · Computer Graphics Forum · Visual Informatics · Computers & Graphics · The Visual Computer · Signal, Image and Video Processing · Journal of Computer Science and Technology · Journal of Electronic Imaging · Journal of Computer Graphics Techniques

To maintain the quality of my reviews, I currently accept invitations only from conferences and journals where I have previously published.

A little more personal

Beyond research.

My name is pronounced
['tʃɔ:ŋ jʌŋ 'ma:]

On the track

3,000 meters in 12′10″

On the court

12 consecutive free throws.
6 consecutive three-pointers.

My academic family tree

Chongyang Ma ← Baining Guo ← John Hopcroft ← Richard Mattson ← Bernard Widrow ← William Linvill ← Ernst Guillemin ← Arnold Sommerfeld ← Ferdinand von Lindemann ← Felix Klein ← Julius Plücker & Rudolf Lipschitz

Mathematics Genealogy Project

05 / Let's connect

Build the next
creative possibility.